Virtual Reality Gaming & Futuristic Fantasy for Teens
Explore top fantasy and futuristic virtual reality gaming books for teens! Dive into immersive worlds with thrilling adventures perfect for young VR enthusiasts.
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Eagle Strike
by Anthony Horowitz
After a chance encounter with assassin Yassen Gregorovich in the South of France, teenage spy Alex Rider investigates international pop star and philanthropist Damian Cray whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the international drug trade.

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Ender's Game
by Orson Scott Card
From New York Times bestselling author Orson Scott Card, Ender's Game—adapted to film in 2013 starring Asa Butterfield and Harrison Ford—is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
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The Dark
by Marianne Curley
Ethan and Isabel, heroes from The Named, are on a more exciting journey than ever and are joined by Isabel's brother Matt, who is still getting accustomed to life in the Guard. Arkarian, their ageless mentor, has been kidnapped and sent by the Goddess of Chaos to a frighteningly dark underworld. His friends have been forbidden to rescue him, but and ever-increasing connection to Arkarian drives Isabel to convince Ethan and Matt that they must risk everything to find him, despite the consequences Each of the characters must face the demons of their inner-self and draw upon what they find in their hearts in order to succeed. Told from the perspective of both Isabel and Arkarian, this sequel stands on its own as a testament to the power of friendship and the strength of love.
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The Supernaturalist
by Eoin Colfer
In the not-too-distant future, in a place called Satellite City, thirteen-year-old Cosmo Hill is unfortunate enough to come into the world unwanted by his parents. And so, as are all orphaned boys his age, Cosmo is dipped in a vaccine vat and sent to the Clarissa Frayne Institute for Parentally Challenged Boys-freight class. At Clarissa Frayne, the orphans, called "no-sponsors," are put to work by the state, testing dangerous products that never should be allowed near human beings. By the time the no-sponsors are sent to their cardboard utility pipes, given their nightly meal pack, and finally fall asleep, they are often covered in burns, bruises, or sores from the work of the day. Cosmo Hill knows that he must escape, even though he has no idea what might be waiting for him on the outside. He plans for the moment when he can make a break. When that moment finally comes, he nearly dies while escaping. But he is rescued by a gang of "Supernaturalists," a motley crew of kids who all have a special psychic ability-one that Cosmo is about to learn he has as well. They "see" supernatural Parasites-tiny, translucent creatures who feed on the life force of humans. The Supernaturalists

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Invitation to the Game
by Monica Hughes
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
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Feed
by M. T. Anderson
In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble.
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ID: 0785279237
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