list for libby
Discover the ultimate List for Libby—your go-to resource for curated book recommendations perfect for Libby users. Find your next great read today!


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Haroun and the Sea of Stories
by Salman Rushdie
A captivating fantasy novel for readers of all ages, by the author of Midnight’s Children and The Satanic Verses “This is, simply put, a book for anyone who loves a good story. It’s also a work of literary genius.” —Stephen King Set in an exotic Eastern landscape peopled by magicians and fantastic talking animals, Haroun and the Sea of Stories inhabits the same imaginative space as The Lord of the Rings, The Alchemist, The Arabian Nights, and The Wizard of Oz. Twelve-year-old Haroun sets out on an adventure to restore his father’s gift of storytelling by reviving the poisoned Sea of Stories. On the way, he encounters many foes, all intent on draining the sea of all its storytelling powers. In this wondrously delightful story, Salman Rushdie gives us an imaginative work of extraordinary power and endearing humor that is, at its heart, an illumination of the necessity of storytelling in our lives.


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Ender's Game
by Orson Scott Card
From New York Times bestselling author Orson Scott Card, Ender's Game—adapted to film in 2013 starring Asa Butterfield and Harrison Ford—is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings

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The Diamond Age
by Neal Stephenson
Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time Decades into our future, a stone’s throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken the rigorous moral code of his tribe, the powerful neo-Victorians. He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer’s purpose is to educate and raise a girl capable of thinking for herself. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands. Young Nell and her brother Harv are thetes—members of the poor, tribeless class. Neglected by their mother, Harv looks after Nell. When he and his gang waylay a certain neo-Victorian—John Percival Hackworth—in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer. Following the discovery of his crime, Hackworth begins an odyssey of his own. Expelled from the neo-Victorian paradise, squeezed by agents of Protocol Enforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist. His quest and Nell’s will ultimately lead them to another seeker whose fate is bound up with the Primer—a woman who holds the key to a vast, subversive information network that is destined to decode and reprogram the future of humanity.

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Neuromancer
by William Gibson
Case, a nerve-damaged data thief, is recruited by a new employer for a last-chance run against a powerful artificial intelligence.

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A Series of Unfortunate Events #1: The Bad Beginning
by Lemony Snicket
Violet, Klaus, and Sunny Baudelaire are intelligent children. They are charming, and resourceful, and have pleasant facial features. Unfortunately, they are exceptionally unlucky. In the first two books alone, the three youngsters encounter a greedy and repulsive villain, itchy clothing, a disastrous fire, a plot to steal their fortune, a lumpy bed, a deadly serpent, a large brass reading lamp, a long knife, and a terrible odour. In the tradition of great storytellers, from Dickens to Dahl, comes an exquisitely dark comedy that is both literary and irreverent, hilarious and deftly crafted. Never before has a tale of three likeable and unfortunate children been quite so enchanting, or quite so uproariously unhappy. Ages 10+

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The Temple of the Golden Pavilion
by Yukio Mishima
Because of the boyhood trauma of seeing his mother make love to another man in the presence of his dying father, Mizoguchi becomes a hopeless stutterer. Taunted by his schoolmates, he feels utterly alone until he becomes an acolyte at a famous temple in Kyoto. He quickly becomes obsessed with the beauty of the temple. Even when tempted by a friend into exploring the geisha district, he cannot escape its image. In the novel's soaring climax, he tries desperately to free himself from his fixation.
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Archangel Protocol
by Lyda Morehouse
First the LINK--an interactive, implanted computer--transformed society. Then came the angels--cybernetic manifestations that claimed to be working God's will. But former cop Deidre McMannus has had her LINK implant removed--for a crime she didn't commit. And she's never believed in the angels. But all that will change when a man named Michael appears at her door.
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Bones of the Moon
by Jonathan Carroll
Cullen James is a young woman whose life dictates her dreams-and whose dreams control her life. In her first dream, she found the perfect man-and the same thing promptly happened in life. Now, she has begun to dream dreams set in Rondua, a fantasy world of high adventure, full of tests of her courage and strength. Slowly and quietly, her dream world is spilling over into her New York City reality and beginning to threaten everything she loves in life. Her friends are gathered to help her-but even her newfound courage may not be enough.
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The Cyberiad
by Stanisław Lem
Trurl and Klaupacius are constructor robots who try to out-invent each other. They travel to the far corners of the cosmos to take on freelance problem-solving jobs, with dire consequences for their employers. "The most completely successful of his books... here Lem comes closest to inventing a real universe" (Boston Globe). Illustrations by Daniel Mr--z. Translated by Michael Kandel.

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Stranger in a Strange Land
by Robert Anson Heinlein
This is the epic saga of an earthling, Valentine Michael Smith, born and educated on Mars, who arrives on our planet with "psi" powers--telepathy, clairvoyance, telekinesis, and the ability to take control of the minds of others--and yet with complete innocence regarding the mores of man.

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The Illuminatus! Trilogy
by Robert Shea
Filled with sex and violence--in and out of time and space--the three books of The Illuminatus are only partly works of the imagination. They tackle all the coverups of our time--from who really shot the Kennedys to why there's a pyramid on a one-dollar bill.
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