NATIONAL BESTSELLER • The first volume in the internationally acclaimed MaddAddam trilogy is at once an unforgettable love story and a compelling vision of the future—from the bestselling author of The Handmaid's Tale and The Testaments Snowman, known as Jimmy before mankind was overwhelmed by a plague, is struggling to survive in a world where he may be the last human, and mourning the loss of his best friend, Crake, and the beautiful and elusive Oryx whom they both loved. In search of answers, Snowman embarks on a journey—with the help of the green-eyed Children of Crake—through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. Margaret Atwood projects us into a near future that is both all too familiar and beyond our imagining.
From New York Times bestselling author Orson Scott Card, Ender's Game—adapted to film in 2013 starring Asa Butterfield and Harrison Ford—is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
This classic science fiction masterwork by Isaac Asimov weaves stories about robots, humanity, and the deep questions of existence into a novel of shocking intelligence and heart. “A must-read for science-fiction buffs and literature enjoyers alike.”—The Guardian I, Robot, the first and most widely read book in Asimov’s Robot series, forever changed the world’s perception of artificial intelligence. Here are stories of robots gone mad, of mind-reading robots, and robots with a sense of humor. Of robot politicians, and robots who secretly run the world—all told with the dramatic blend of science fact and science fiction that has become Asimov’s trademark. The Three Laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2) A robot must obey orders given to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. With these three, simple directives, Isaac Asimov formulated the laws governing robots’ behavior. In I, Robot, Asimov chronicles the development of the robot from its primitive origins in the present to its ultimate perfection in the not-so-distant future—a future in which humanity itself may be rendered obsolete. “Tremendously exciting and entertaining . . . Asimov dramatizes an interesting question: How can we live with machines that, generation by generation, grow more intelligent than their creators and not eventually clash with our own invention?”—The Chicago Tribune
In a future North America, where the rulers of Panem maintain control through an annual televised survival competition pitting young people from each of the twelve districts against one another, sixteen-year-old Katniss's skills are put to the test when she voluntarily takes her younger sister's place.