In a novel set in an indefinite, futuristic, post-apocalyptic world, a father and his young son make their way through the ruins of a devastated American landscape, struggling to survive and preserve the last remnants of their own humanity. Reprint. Movie tie-in.
• DUNE: PART TWO • THE MAJOR MOTION PICTURE Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time. Set on the desert planet Arrakis, Dune is the story of Paul Atreides—who would become known as Muad'Dib—and of a great family's ambition to bring to fruition humankind's most ancient and unattainable dream. A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
Nobody Owens, known to his friends as Bod, is a normal boy. He would be completely normal if he didn't live in a sprawling graveyard, being raised and educated by ghosts, with a solitary guardian who belongs to neither the world of the living nor of the dead. There are dangers and adventures in the graveyard for a boy-an ancient Indigo Man beneath the hill, a gateway to a desert leading to an abandoned city of ghouls, the strange and terrible menace of the Sleer. But if Bod leaves the graveyard, then he will come under attack from the man Jack—who has already killed Bod's family. . . . Beloved master storyteller Neil Gaiman returns with a luminous new novel for the audience that embraced his New York Times bestselling modern classic Coraline. Magical, terrifying, and filled with breathtaking adventures, the graveyard book is sure to enthrall readers of all ages.
INTERNATIONAL BESTSELLER • In this modern classic, the acclaimed author of The Shards explores the incomprehensible depths of madness and captures the insanity of violence in our time or any other. "A seminal book.” —The Washington Post One of The Atlantic’s Great American Novels of the Past 100 Years Patrick Bateman moves among the young and trendy in 1980s Manhattan. Young, handsome, and well educated, Bateman earns his fortune on Wall Street by day while spending his nights in ways we cannot begin to fathom. Expressing his true self through torture and murder, Bateman prefigures an apocalyptic horror that no society could bear to confront. “A masterful satire and a ferocious, hilarious, ambitious, inspiring piece of writing.... An important book.” —Katherine Dunn, bestselling author of Geek Love Look for Bret Easton Ellis’s latest novel, The Shards!
From New York Times bestselling author Orson Scott Card, Ender's Game—adapted to film in 2013 starring Asa Butterfield and Harrison Ford—is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
The adventure that started it all, introducing readers to Dirk Pitt, "oceanography’s answer to Indiana Jones" (Associated Press), and a #1 New York Times-bestselling series. On a quiet Greek island, a U.S. air force base has come under attack—by a World War I fighter plane . . . a famous yellow Albatros supposedly lost at sea in 1918. Now it is up to Dirk Pitt, Al Giordino, and the rest of the NUMA team to root out the elusive truth behind the incident—and find out how it’s connected to mysterious acts of sabotage against a scientific expedition, an international smuggling ring, and a dark-haired beauty with some dangerous secrets. The search for answers will lead Pitt from a lavish island villa, to a moving freighter eerily empty of crew, to a massive underwater cavern housing the heart of a criminal operation that is larger and more elaborate than he ever could have imagined . . . a lucrative operation that its mastermind would kill to protect. With its fearless and dashing hero, high-stakes action, and non-stop excitement, The Mediterranean Caper is classic Dirk Pitt . . . and classic Cussler.
"Fight Club's estranged narrator leaves his lackluster job when he comes under the thrall of Tyler Durden, an enigmatic young man who holds secret after-hours boxing matches in the basement of bars."--P. [3] of cover.
Bon Temps’s psychic waitress takes a dangerous road trip in the third novel in the #1 New York Times bestselling Sookie Stackhouse series—the inspiration for the HBO® original series True Blood. There’s only one vampire Sookie Stackhouse is involved with (at least voluntarily) and it’s Bill Compton. But recently he’s been a little distant—in another state, distant. Then his sinister and sexy boss Eric Northman tells Sookie where she might find him. Next thing she knows, she’s off to Jackson, Mississippi, to mingle with the under-underworld at Club Dead, a dangerous little haunt where the elite of vampire society can go to chill out and suck down some Type-O. But when Sookie finally finds Bill—caught in an act of serious betrayal—she’s not sure whether to save him...or sharpen some stakes.
The acclaimed #1 New York Times and undisputed King of Horror Stephen King offers a frightening suspense novel about a young girl who becomes lost in the woods as night falls. On a six-mile hike on the Maine-New Hampshire branch of the Appalachian Trail, nine-year-old Trisha McFarland quickly tires of the constant bickering between her older brother, Pete, and her recently divorced mother. But when she wanders off by herself, and then tries to catch up by attempting a shortcut, she becomes lost in a wilderness maze full of peril and terror. As night falls, Trisha has only her ingenuity as a defense against the elements, and only her courage and faith to withstand her mounting fears. For solace she tunes her Walkman to broadcasts of Boston Red Sox baseball games and follows the gritty performances of her hero, relief pitcher Tom Gordon. And when her radio’s reception begins to fade, Trisha imagines that Tom Gordon is with her—protecting her from an all-too-real enemy who has left a trail of slaughtered animals and mangled trees in the dense, dark woods…