Addresses the issues of self and self-esteem, demonstrating how to fully realize one's own power through a plan that explains how to overcome fear and fulfill personal potential.
Hillary Rodham Clinton tells her life story, describing her dedication to social causes, her relationship with her husband, and her accomplishments and difficult periods as First Lady.
The Oakland Athletics have a secret: a winning baseball team is made, not bought. A story about money, science, entertainment, egos, "Moneyball" traces the remarkable success of the Oakland Athletics, a major league team with a minor league budget.
The man "Time" calls "The Indiana Jones of Finance" is back from the ultimate road trip: a three-year drive around the world. Legendary investor Rogers mixes exotic adventures with savvy analysis of the global economy.
"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." --Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history--Doom and Quake--until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to theInternet to Columbine. This is a story of friendship and betrayal, commerce and artistry--a powerful and compassionate account of what it's like to be young, driven, and wildly creative.