Greatest YA Fantasy/ Sci-Fi
Discover the greatest YA Fantasy and Sci-Fi books of all time! Dive into magical worlds, epic adventures, and futuristic thrillers with our curated list of must-read novels for young adults.
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Book
Castle in the Air
by Diana Wynne Jones
Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.

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Howl's Moving Castle
by Diana Wynne Jones
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle? Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.

Book
The Tough Guide to Fantasyland
by Diana Wynne Jones
This authoritative A-Z guide constitutes an essential source of information for all who dare to venture into the imaginative hinterlands, providing acute insights into such subjects as: the varying types of virgin, why High Priests are invariably evil, how Dark Lords always have minions, and why Cooks all have filthy tempers. Whether you're a first-time visitor or a veteran Fantasyland traveler, "The Tough Guide to Fantasyland" has everything you need to get the most from your Tour, including: what to do when you're captured by a Goblin, where to find a Healer when you're stricken with the dreaded plague, and how to obtain the magic sword which will protect you from those pesky Barbarian Hordes.
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The Chronicles of Chrestomanci
by Diana Wynne Jones
In this multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic--and to hold the title Chrestomanci... The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?

Book
The Chronicles of Chrestomanci
by Diana Wynne Jones
In this multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic -- and to hold the title Chrestomanci... There is a world in which the peaceful city-state of Caprona is threatened by the malevolent machinations of a mysterious enchanter...and another in which magic is outlawed and witches are still burned at the stake. In two worlds the practice of magic has gone dangerously awry, there is only one solution -- call upon the Chrestomanci.
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