Game Design Library

Discover the Game Design Library—a curated collection of essential books for creators. Explore Raph Koster's *Theory of Fun*, *Masters of Doom*, and classic design insights to level up your game development skills.

Game design workshop Cover
Book

Game design workshop

 

No summary available.
Rules of play Cover
Book

Rules of play

 

No summary available.
Theory of Fun for Game Design Cover
Book

Theory of Fun for Game Design

by Raph Koster

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Creating emotion in games Cover
Book

Creating emotion in games

 

No summary available.
First person Cover
Book

First person

 

No summary available.
Postmortems from Game Developer Cover
Book

Postmortems from Game Developer

 

No summary available.
The Writer's Journey Cover
Book

The Writer's Journey

by Christopher Vogler

Shows how writers can use mythic structure to give coherence and weight to both narrative fiction and nonfiction.
The medium of the video game Cover
Book

The medium of the video game

 

No summary available.
The video game theory reader Cover
Book

The video game theory reader

 

No summary available.
The grasshopper Cover
Book

The grasshopper

 

No summary available.
Half-Life² Cover
Book

Half-Life²

 

No summary available.
Interactive Storytelling Cover
Book

Interactive Storytelling

 

No summary available.
Chris Crawford on game design Cover
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Chris Crawford on game design

 

No summary available.
Game level design Cover
Book

Game level design

 

No summary available.
Flow Cover
Book

Flow

 

No summary available.
Game Design Cover
Book

Game Design

 

No summary available.
Emergence Cover
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Emergence

 

No summary available.
Emergence Cover
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Emergence

 

No summary available.
Masters of Doom Cover
Book

Masters of Doom

by David Kushner

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." --Mark Leyner, author of I Smell Esther Williams Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history--Doom and Quake--until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to theInternet to Columbine. This is a story of friendship and betrayal, commerce and artistry--a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
The design of everyday things Cover
Book

The design of everyday things

 

No summary available.
Half-real Cover
Book

Half-real

 

No summary available.
The Game design reader Cover
Book

The Game design reader

 

No summary available.