Dynamite Quest Fiction
Explore thrilling Dynamite Quest Fiction books! Dive into action-packed adventures, epic quests, and gripping stories in our curated list of top dynamite fiction reads.

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Neitherworld Book One Akiiwan
by Scott Baker
Blending Native American myth, archaeological detail, government conspiracy and a sci-fi flair, Neitherworld covers lots of ground with dexterity and grace. This unique story is populated with alien civilizations, 17th-century Ojibwe shamans, shady government agents and archaeologists. Akiiwan begins in the 1600s, when a talented Native American shaman-Voice-in-the-Sky-is contacted by members of an alien race who are interested sharing with the Ojibwe people their secrets and talents. Fast-forward to the modern day: government agents hire skilled archaeologist Samantha Horner to learn more about Voice-in-the-Sky's mysterious powers. But from the moment her excavation begins, strange occurrences - violent storms, unexpected attacks on crew members and baffling disappearances - suggest to Horner that something strange is afoot. Horner's tale is told with skillful ease. The prose is elegant and precise. The descriptions-both of characters and of the natural world-are beautiful and evocative.



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Harry Potter and the Deathly Hallows
by J. K. Rowling
At a time when the forces of evil seem to be gaining the upper hand, Harry comes of age in the wizarding world, and must take on and defeat Voldemort--or be killed himself.



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The Lion, the Witch and the Wardrobe (adult)
by C. S. Lewis
Four English school children enter the magic land of Narnia through the back of a wardrobe and assist Aslan, the golden lion, in defeating the White Witch who has cursed the land with eternal winter.















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The Stone Light
by Kai Meyer
With startling revelations and betrayal lurking in unexpected places, Merle and Serafin learn that evil may take many shapes, in this breathtaking sequel to "The Water Mirror."

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The Water Mirror
by Kai Meyer
In a place similar to Venice, Italy, two teenaged orphans, apprenticed to a maker of magic mirrors, begin to realize that their fates are tied to the magical protector of the city known as the Flowing Queen and to the ruler of Hell, respectively.

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Assassin's Apprentice
by Robin Hobb
“Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father’s gruff stableman. He is treated as an outcast by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz’s blood runs the magic Skill—and the darker knowledge of a child raised with the stable hounds and rejected by his family. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom. Praise for Robin Hobb and Assassin’s Apprentice “A gleaming debut in the crowded field of epic fantasies . . . a delightful take on the powers and politics behind the throne.”—Publishers Weekly “This is the kind of book you fall into, and start reading slower as you get to the end, because you don’t want it to be over.”—Steven Brust


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Assassin's Quest
by Robin Hobb
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn

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Fool's Fate
by Robin Hobb
“Complex . . . an atmosphere-filled adventure . . . with a fair quota of surprises . . . a winning combination of strong characters and colorful societies.”—Kirkus Reviews In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania. The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.

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Golden Fool
by Robin Hobb
“Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin Prince Dutiful has been rescued from his Piebald kidnappers and the court has resumed its normal rhythms. There FitzChivalry Farseer, gutted by the loss of his wolf bondmate, must take up residence at Buckkeep as a journeyman assassin. Posing as a bodyguard, Fitz becomes the eyes and ears behind the walls, guiding a kingdom straying closer to civil strife each day. Amid a multitude of problems, Fitz must ensure that no one betrays the Prince’s secret—one that could topple the throne: that he, like Fitz, possesses the dread “beast magic.” Only Fitz’s friendship with the Fool brings him solace. But even that is shattered when devastating revelations from the Fool’s past are exposed. Bereft of support and adrift in intrigue, Fitz finds that his biggest challenge may be simply to survive. Praise for Robin Hobb and Golden Fool “[Robin Hobb] ranks near the top of the high fantasy field. . . . [She] juggles all the balls with aplomb, besides providing spot-on characterizations.”—Publishers Weekly “Solid storytelling with warmth and heart.”—The Kansas City Star

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Fool's Errand
by Robin Hobb
FitzChivalry Farseer emerges from seclusion when Prince Dutiful, the young heir to the Farseer throne, disappears, and as Fitz sets out to find the Prince before his betrothal ceremony, he is unexpectedly confronted by betrayal and intrigue at every turn.

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Forest Mage
by Robin Hobb
The prestigious King's Cavalla of Gernia has been ravaged by the Speck plague. The deadly disease has decimated the ranks of both cadets and instructors, and the few survivors remain weak and frail. Many have been forced to relinquish their military ambitions and will return to their families to face lives of dependency and disappointment. As the academy infirmary empties, cadet Nevare Burvelle also prepares to journey home. But far from being a broken man, Nevare has made an astonishingly robust recovery from the Speck plague. Furthermore, while in the grip of the plague, he defeated his Speck nemesis, freeing himself, he believes, from the Speck magic that infected him. As he begins the journey to his ancestral home of Widevale, he is in high spirits, expecting a jubilant homecoming, a tender reunion with his beautiful fiancée, Carsina, and a bright future as a commissioned officer. Yet back in the shelter of his family, Nevare finds his nights still haunted by visions of his Speck self betraying everything he holds dear in his waking life, and his days tormented by a rare side effect of the Speck plague that shames his family—and repulses Carsina. Though he expected to slip back into his family fold effortlessly, Nevare finds himself instead caught between the sensual, enchanting realm of the Specks and his own ancestry, the world he has always known. And then the magic in Nevare's blood—magic that he thought he had destroyed—roars to life, and he realizes that his most dangerous enemy, an enemy that seeks to destroy all he loves, might dwell within him. . . .

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Shaman's Crossing
by Robin Hobb
Nevare Burvelle was destined from birth to be a soldier. The second son of a newly anointed nobleman, he must endure the rigors of military training at the elite King's Cavella Academy—and survive the hatred, cruelty, and derision of his aristocratic classmates—before joining the King of Gernia's brutal campaign of territorial expansion. The life chosen for him will be fraught with hardship, for he must ultimately face a forest-dwelling folk who will not submit easily to a king's tyranny. And they possess an ancient magic their would-be conquerors have long discounted—a powerful sorcery that threatens to claim Nevare Burvelle's soul and devastate his world once the Dark Evening brings the carnival to Old Thares.

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Ship of Magic
by Robin Hobb
The first book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the Vivacia, the ship is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY

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Mad Ship
by Robin Hobb
The second book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” As the ancient tradition of Bingtown’s Old Traders slowly erodes under the cold new order of a corrupt ruler, the Vestrits anxiously await the return of their liveship—a rare magic ship carved from sentient wizardwood, which bonds the ships mystically with those who sail them. And Althea Vestrit waits even more avidly, living only to reclaim the ship as her lost inheritance and captain her on the high seas. But the Vivacia has been seized by the ruthless pirate captain Kennit, who holds Althea’s nephew and his father hostage. Althea and her onetime sea mate Brashen resolve to liberate the liveship—but their plan may prove more dangerous than leaving the Vivacia in Kennit’s ambitious grasp. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY


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The League of Extraordinary Gentlemen
by Alan Moore
In an alternate England in 1958, Mina Murray and Allan Quatermain seek the Black Dossier, which contains the history of the League of Extraordinary Gentlemen through the centuries, while fleeing from deadly secret agents.

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A Lick of Frost
by Laurell K. Hamilton
The suspenseful and sexy saga of Meredith Gentry continues. The dark Queen Andais has commanded Merry to attempt to conceive a child, an heir to succeed her on the throne. One by one, consorts have come to her bed to help save her claim--and her life.


