Cyberspace Journeys: Films Books & Virtual Realities
Explore the best books and films about cyberspace journeys, virtual realities, and digital adventures. Dive into thrilling stories and cutting-edge virtual worlds!

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True Names and the Opening of the Cyberspace Frontier
by Vernor Vinge
A collection of articles and essays about the new frontier of the Internet, especially a direct interface between brain and computer that enables game players of the future to actually experience the world of their fantasies.
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Ubik
by Philip K. Dick
Philip K. Dick's searing metaphysical comedy of death and salvation is a tour de force of panoramic menace and unfettered slapstick, in which the departed give business advice, shop for their next incarnation, and run the continual risk of dying yet again.

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Neuromancer
by William Gibson
Case, a nerve-damaged data thief, is recruited by a new employer for a last-chance run against a powerful artificial intelligence.

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The Big God Network
by J.C. McGowan
"Baba Ed's wealthy Offworld cult seeks to interact with aliens through 'The Channel, ' hot technology sought by bionic Yakuza, AI hitmen, ruthless multinationals, wired Evangelicals with virtual churches, and the rapture-obsessed president of New America, who seeks to rewrite post-American history and take back Pacifica, heathen neighbor to the west. Franz Sampaio, host of the 'Transmigrations' world-religions Net show, must safeguard the Channel and protect Pacifica, even as uncanny events indicate possible extraterrestrial visitors. Set in near future California, Bali, Tokyo and cyberspace, 'The Big God Network' is a science-fiction adventure-comedy that is both a political satire and a spiritual journey."--Publisher's description
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Count Zero
by William Gibson
In the future world of the Sprawl, an urban complex that extends from Boston to Houston, a sentient computer data base known as the Cyberspace matrix dominates humanity's fate
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Mona Lisa Overdrive
by William Gibson
William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive. Enter Gibson's unique world—lyric and mechanical, sensual and violent, sobering and exciting—where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.
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Permutation City
by Greg Egan
Transformed into an electronic code, a Copy must discover an alternate way out, back into its real body, because the original avenue of escape has been cut off by the human version from which its was originally copied. Original.
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ID: 0226096270
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The Archaic Revival
by Terence Mckenna
Cited by the L.A. Weekly as "the culture's foremost spokesman for the psychedelic experience," Terrence McKenna is an underground legend as a brilliant raconteur, adventurer, and expert on the experiential use of mind-altering plants. In these essays, interviews, and narrative adventures, McKenna takes us on a mesmerizing journey deep into the Amazon as well as into the hidden recesses of the human psyche and the outer limits of our culture, giving us startling visions of the past and future.

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How we became posthuman
by N. Katherine Hayles
In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.
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