Artificial Intelligence (AI) for Games related books (2)
Discover the intersection of artificial intelligence and game design with this curated book list, featuring Stephen Wolfram's A New Kind of Science and classic programming patterns from Entwurfsmuster—essential reads for developers, designers, and AI enthusiasts exploring intelligent systems and computational creativity.
Book
A New Kind of Science
by Stephen Wolfram
Índice: 1. The Foundations for a New Kind of Science -- 2. The Crucial Experiment -- 3. The World of Simple Programs -- 4. Systems Based on Numbers -- 5. Two Dimensions and Beyond -- 6. Starting from Randomness -- 7. Mechanisms in Programs and Nature -- 8. Implications for Everyday Systems -- 9. Fundamental Physics -- 10. Processes of Perception and Analysis -- 11. The Notion of Computation -- 12. The Principle of Computational Equivalence.